Stats and Classes

Stats determine how your cat survives, scales, and performs. Classes determine what that power is actually used for. This page explains both, without making you read a doctoral thesis written by a litterbox.

Overview

Covert Cats uses both base traits and derived stats. Some stats are your character’s main building blocks, while others are secondary values created from gear, traits, buffs, or class scaling.

Not every class values every stat equally, but no stat is completely dead. Primary traits matter most for each class, but secondary stats still improve survival, sustain, crit behavior, movement, or utility.

At a Glance Each class has a primary trait that improves its efficiency, but gear and secondary stats still matter. A stat does not have to be your best stat to still help your cat.

Primary Traits

Each class has a primary trait that improves its overall efficiency. The game does not show this as a separate UI number, but it affects how strongly that class performs in its intended role.

The Fur

Primary Trait: Strength

The Claw

Primary Trait: Agility

The Tongue

Primary Trait: Mojo

The Tail

Primary Trait: Willpower

For The Fur, The Claw, and The Tail, primary trait scaling improves damage efficiency. For The Tongue, primary trait scaling improves healing efficiency instead.

Primary traits also improve class critical rate, which means the more a class leans into its main stat, the more efficient it becomes in its natural role.

Base Traits

Strength

Strength increases armor rating. It is most valuable for The Fur, which gains better value from it than the other classes.

Stamina

Stamina increases maximum HP. Class and level provide a base health foundation, and Stamina adds on top of it.

Agility

Agility improves dodge, increases Haste, and slightly improves Hustle. It is one of the most broadly useful traits because it supports both offense and survivability.

Willpower

Willpower increases maximum Energy and contributes to Fortitude over time.

Mojo

Mojo improves Energy Regen and contributes to Focus. It is especially important for healing, sustain, and crit-strength scaling.

Defense and Resistances

Armor

Armor reduces physical damage only. It does not reduce memetic, disease, or poison damage. Its effectiveness also depends on enemy level and level difference.

Dodge Percent

Dodge Percent is your chance to avoid physical attacks entirely. It is improved by Agility and direct dodge bonuses.

Memetic, Disease, and Poison Resist

These resistances protect against non-physical damage types. They help by giving a chance to fully resist those attacks and by reducing the damage when they do land.

Important Armor and resistances solve different problems. Armor handles physical damage. Resistances handle non-physical damage.

Crit, Regeneration, and Speed

Crit Percent

Crit Percent determines your chance to critically hit. Crits can apply to both damage and healing.

Focus

Focus increases the strength of your critical effects, including both damage crits and healing crits. It is mainly derived from Mojo.

Fortitude

Fortitude reduces how punishing enemy critical hits are when they land on you. It is mainly derived from Willpower.

Hustle

Hustle affects overworld movement speed. It also contributes to escape reliability when trying to flee combat.

Haste

Haste reduces the amount of time needed to recover between abilities. It cannot reduce Recovery below the game’s lower threshold.

HP Regen and Energy Regen

These stats improve how much health and Energy your cat restores over time. They matter for sustain, recovery, and long-fight stability.

Class Overview

Covert Cats has four classes, and they are designed to work best together. Harder content is healthiest when all four are represented, because each one covers something the others cannot fully replace.

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The Fur

Tank-focused class built around Strength, aggro control, durability, and enemy armor reduction. Deals mainly physical and memetic damage.

The Claw

Reflex-driven damage class built around Agility, stuns, interrupts, and fast pressure. Deals mainly physical and memetic damage.

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The Tongue

Healing and sustain class built around Mojo. Offensive abilities use disease, poison, and memetic damage instead of physical damage.

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The Tail

Utility and long-fight support class built around Willpower, buffs, summons, movement support, in-combat regeneration, and Energy sustain. Deals physical and memetic damage.

Party Design The Fur enables armor shred, the Claw handles timing and interrupts, the Tongue keeps the group alive, and the Tail helps the party keep functioning through longer fights. That interdependence is intentional.

Quick Comparison

Choose The Fur If...

You want to tank, survive, control aggro, and enable allied physical damage.

Choose The Claw If...

You like timing, interrupts, fast pressure, and being responsible for stopping dangerous enemy moves.

Choose The Tongue If...

You want to heal, stabilize chaos, support survival, and pressure enemies through non-physical damage.

Choose The Tail If...

You want to support through buffs, summons, movement utility, Energy sustain, and long-fight stability.

Do Not Judge Too Early Some classes feel simple at first and much deeper later. Others feel strange until their actual role clicks.