Open the Patchline
Click the Patchline button or press P.
These two systems work together. The Patchline is where your class learns new abilities. The Execution Deck is where those learned abilities are equipped, reviewed, and managed. If you unlock something and cannot use it, this is usually the page that explains why.
Covert Cats separates learning an ability from equipping an ability. That distinction matters a lot.
A lot of early confusion comes from players doing the first step and forgetting the second.
The Patchline, also called the Firmware Ascension Program, is your class progression system.
This is where you spend Patchline points to unlock new abilities and move through your class tree.
Click the Patchline button or press P.
Use available Patchline points to unlock nodes when their requirements are met.
Unlocking a node teaches the ability, but does not automatically equip it.
New characters begin with 1 Patchline point, so this is usually one of the first major systems players interact with after entering the world.
The Patchline uses several node categories to organize class progression. These labels are partly structural and partly thematic. They help signal the role and tone of different parts of the class tree.
Foundational class abilities and major progression anchors.
More straightforward or logical class progression abilities.
Stranger, more chaotic, or more memetic progression choices.
Follow-up nodes that may become available without costing an extra point once requirements are met.
Later-stage abilities that lean further into warped or unstable class themes.
Hidden progression that does not appear normally until discovered through special means.
The Patchline is a progression tree, but it is not a giant freeform specialization web. It is designed as a mostly structured class path with a few meaningful forks.
That means:
This keeps the classes readable and prevents players from accidentally locking themselves out of major parts of their class too early.
Enhancement nodes can also make progression feel larger than the raw point count suggests, because some follow-up gains become available once their requirements are met.
The Execution Deck is your ability management screen. This is where you review the abilities your cat already knows and decide which ones are actively equipped to your hotbar.
Click the Execution Deck button or press E.
The left side shows the abilities your character has already learned.
This is where you decide what appears on your live hotbar during actual play.
Important rules:
The Execution Deck is not just for equipping abilities. It is also one of the main places to inspect what an ability actually does.
Ability details may include:
Usage type tells you when an ability is allowed to be used.
Target type tells you what kind of target the ability expects. This may include:
If an ability behaves differently than you expected, usage type and target type are usually the first things to check.
Most problems with these systems come from one of the mistakes below: